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nausher
Joined: 29 Mar 2008 Posts: 13
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Posted: Mon Oct 26, 2009 7:41 am Post subject: Background Reading for starting on Strategy Game Programming |
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Martin Fierz, has an excellent tutorial on Strategy Game Programming - http://www.fierz.ch/strategy.htm
This should be a must read, if this is your first time doing Abstract Strategy Game Programming.
University of California, Irvine has also put up some of their Lecture Notes
for the Course on Strategy and board game programming at -
http://www.ics.uci.edu/~eppstein/180a/w99.html
This has some in-depth material too.
(There is also an older version of this course at - http://www.ics.uci.edu/~eppstein/180a/s97.html which has an extra lecture on Quiescence) |
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admin Site Admin
Joined: 05 Mar 2005 Posts: 701
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Posted: Tue Oct 27, 2009 3:09 am Post subject: |
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These are all excellent references if you're building a game playing program, but mostly about the arcana of writing computer players, which won't be a major concern for you at Boardspace. It's certainly appropriate to have a general feel for what's going on in the robot player, but for the most part all you need to do are the easy parts of the process:
(1) generate a list of all possible moves
(2) make/unmake moves to adjust the board position
(3) some kind of evaluation of the current position. |
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