The game is for two players, black and white. Equipment::
The board is 7x7 or
6x7 squares, with grooves between the squares to guide the placement of
Each player has 3
(or 4) movable pawns called roamers,
The object of the game is
win by capturing all of your opponents roamers.
There are five basic actions.
Placing a roamer on any unoccupied square.
Placing a barrier
Flipping a friendly barrier from the resting position
to standing on
it's short side.
Moving a resting
to a new position, anywhere on the board.
Moving a roamer. Roamers can move 1 or 2 squares
orthoginal direction, landing in an empty square.
Roamers can jump over one
friendly roamer or one
but not an enemy barrier or roamer.
Barriers that are jumped over are flipped to the standing position,
them immovable and impassable to both players.
A roamer which is surrounded on all four sides is entrapped. If
roamer could not
entrapment square by moving, or moving a neighboring roamer, it is captured immediately.
If a second roamer becomes entrapped, it is captured immediately.
If two or more roamers become entrapped as the result of a
move, the moving player chooses which one to capture.
Therefore, a player can never have more than one entrapped
White moves first. Black and white alternate
roamer, on any unoccupied square.
After black places his final roamer, white can either move
roamer or place a barrier.
For the remainder of the game, players alternate taking two
actions per turn.
The first action must
move a roamer. If a roamer is currently entrapped, it must be
The second action may be either to move a roamer or to place a barrier.
If the roamer moved on the first action was entrapped,
is still entrapped, no other roamer may be moved.
If no unplaced barriers are available, you can move any
to a new position..