The game is for two players, black and white. Equipment:: The board is 7x7 or
6x7 squares, with grooves between the squares to guide the placement of
barriers. Each player has 3
(or 4) movable pawns called roamers,
The object of the game is to
win by capturing all of your opponents roamers.
There are five basic actions.
Placing a roamer on any unoccupied square.
Placing a barrier ressting on
long sidein any
Flipping a friendly barrier from the resting position to standing on it's short side.
Moving a resting friendly
to a new position, anywhere on the board.
Moving a roamer. Roamers can move 1 or 2 squares in any
orthoginal direction, landing in an empty square.
Roamers can jump over one
friendly roamer or one resting friendly
but not an enemy barrier or roamer.
Barriers that are jumped over are flipped to the standing position, which makes
them immovable and impassable to both players.
Entrapment and Capturing:
A roamer which is surrounded on all four sides is entrapped. If the
roamer could not escape the
entrapment square by moving, or moving a neighboring roamer, it is captured immediately.
If a second roamer becomes entrapped, it is captured immediately.
If two or more roamers become entrapped as the result of a single
move, the moving player chooses which one to capture.
Therefore, a player can never have more than one entrapped piece.
White moves first. Black and white alternate placing a
roamer, on any unoccupied square.
After black places his final roamer, white can either move a
roamer or place a barrier.
For the remainder of the game, players alternate taking two
actions per turn.
The first action must be to
move a roamer. If a roamer is currently entrapped, it must be
The second action may be either to move a roamer or to place a barrier.
If the roamer moved on the first action was entrapped, and it
is still entrapped, no other roamer may be moved.
If no unplaced barriers are available, you can move any resting barrier to a new position..