| Translations |
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Translations by Babel Fish![]() ![]() ![]() ![]() |
Domes![]() Domes identify the players: Red,
Yellow, Blue and Green: Each player starts with four domes of his
color, which will be used during the game to claim four palaces, one
palace of each color. Note that the colors of the palaces are not
related to the colors of the domes..
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Palaces![]() Players
start with the same number of palaces in each of four colors; Gray,
Black, Brown and Orange.
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Stables![]() Stables are extensions to palaces; they make them bigger and count as palace pieces in all of the scoring rules. |
Meeples
![]() Meeples
form a conga-line that is threaded among palaces. Meeples
adjacent to a palace score points for the owner.
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Walls![]() City walls grow from the towers at
the corners of the board. Walls score points for the owners of
adjacent palaces.
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| Walls |
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Walls (and only walls) can be
placed on the edges of the board, adjacent to a tower or to another
wall. The walls from opposite corners grow toward each other, but
are not allowed to meet. There are no other restrictions on
placement of walls, and there aren't enough walls in the game that you
will ever be unable to place one. |
| Meeples |
![]() |
Meeples form a "market" that
threads among the palaces on the board. The game starts with a
market played in the interior of the board. Subsequent meeples
have to be place adjacent to exactly one other meeple, counting
horizontal and vertical connections, ignoring diagonals.
Effectively, this forces meeples to form a single line, with possible
expansion points at both ends. If there is no legal expansion
point, a new market can be started at any unoccupied
square. Effectively, there is at most one incomplete market
on the board at any time. It will always be possible to place any
meeples you have. |
| Palaces |
![]() |
There can be only one incomplete palace of each color on
the board at any time. A palace is incomplete if it is not claimed by
any player, and if it can still expand. Palaces can still
expand if they are not claimed, and if there is still room to place a
row of meeples between it and any nearby palaces. |
| Stables |
![]() |
Stables can only be placed
adjacent to a palace (either complete or incomplete), but they must
leave room for a row of meeples, just as palaces must. Stables
effective increase the size of the palaces they adjoin. |
| Domes |
![]() |
Each player has four domes of his color, which can (and eventually must) be used to claim one palace of each of the palace colors. Once a palace is claimed, it can't be claimed again, or expanded by another palace piece. Only the palaces you claim will increase your score. |
| Base
scoring for palaces |
Each claimed palace, combined with its adjacent stables, scores one point for each palace or stable piece, plus one point for each adjacent wall tile, plus one point for each adjacent meeple. Based on simple geometry, each wall will score for at most one palace, each meeple may score for one or several palaces, but each meeple will score only once for any particular palace. | |
| Bonus
tiles for palaces. |
![]() |
The four palace tiles award
bonus points for the largest palace of each color. If two or more
palaces are the same size, then the first palace to attain that size
scores. In effect, the when you claim a larger palace, or enlarge
a
palace with a stable to create a larger palace, you claim the bonus
tile at that time. Consequently, because of the palace bonuses,
gray palaces are the least valuable, and orange palaces the most
valuable. The owner of each of the palace bonus tiles may change
from time to time during the game as larger palaces are constructed. |
| Bonus
tiles for towers. |
![]() |
When a claimed palace first makes contact with a tower
via a wall, the corresponding tower bonus tile is awarded. This
can be due to a palace being claimed, or to a wall tile being played
adjacent to a palace, or to a stable tile being added which connects a
palace to a wall. The two walls extending from each tower are
contending to award the tower bonuses. Each palace can claim the
tower tile through each wall only once, so palaces can't reclaim the
tower by adding more stables adjacent to the wall, or by adding more
walls which are also adjacent to the palace. Under unusual
circumstances, one palace can claim more than one tower, or can reclaim
a tower by touching the other wall that is connected to the tower. |
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